Quest For Valour
School Project
Quest For Valor was an individual school project in Unreal Engine 4. This project involved us designing our own 10 minute RPG.
Level Design
The Undead Graveyard
This is a puzzle section Juno needs to clear to reach the skeleton kings tomb. Juno will need to push blocks around to open doors.
The skeleton Kings Tomb
Juno will arrive at an underground dungeon that is the skeleton kings tomb. Juno will need to platform through this dungeon will fighting off the skeleton kings minions.
Skeleton King Boss Fight
At the end of the level Juno will face off against the skeleton king. This boss fight has three stages.
Visual Scripting
Sub Levels and Checkpoints
Level is divided into sublevels that loads and unloads whenever Juno approaches the area.
Skeleton King
The skeleton king boss fight is divided into three phases. Initially it is a simple fight, but later the king will spawn some mobs and a fire shield that will only go away once all the mobs are dead. The final phase will have him summon pillars of lava out of the trap doors found in the arena.
Sub Level blueprints
All level blueprints are handled in sub levels. The main Level blue print is only used for handling loading/unloading sublevels and checkpoints.