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Quest For Valour

School Project

Quest For Valor was an individual school project in Unreal Engine 4. This project involved us designing our own 10 minute RPG.

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Level Design

Overview.PNG

For this project we had to design a level that had platforming, a puzzle and a boss fight at the end. This had to be achieved using only the assets provided.

Visual Scripting

VisualScripti.PNG

This project was programmed entirely using Visual Scripting in Unreal.

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Level Design

Quest For Valor: Products
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The Undead Graveyard

This is a puzzle section Juno needs to clear to reach the skeleton kings tomb. Juno will need to push blocks around to open doors.

The skeleton Kings Tomb

Juno will arrive at an underground dungeon that is the skeleton kings tomb. Juno will need to platform through this dungeon will fighting off the skeleton kings minions.

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Skeleton King Boss Fight

At the end of the level Juno will face off against the skeleton king. This boss fight has three stages.

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Visual Scripting

Quest For Valor: Products
VisualScripti.PNG

Sub Levels and Checkpoints

Level is divided into sublevels that loads and unloads whenever Juno approaches the area.

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Skeleton King

The skeleton king boss fight is divided into three phases. Initially it is a simple fight, but later the king will spawn some mobs and a fire shield that will only go away once all the mobs are dead. The final phase will have him summon pillars of lava out of the trap doors found in the arena.

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Sub Level blueprints

All level blueprints are handled in sub levels. The main Level blue print is only used for handling loading/unloading sublevels and checkpoints.

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