Pradeep Pillai
Level Designer
I am a designer who is passionate about creating enjoyable experiences for players and I am always excited about the next new project.
I have experience in Unity, Unreal Engine 4, GIT and Source Tree. Some of my past experiences include working as a Level Designer as well as an AI Designer.
My career goal is to work as a Lead Designer on a AAA title, and am working hard to meet that goal.
I am very good at communicating and working in a team. working for 10 years in the service industry as a chef has taught me how to handle high pressure situations and effectively communicating with my team while keeping morale up through the day.
Feel free to email me at ppillai05@gmail.com
Three Curse Meal
Engine: Unity
Role: Level Designer/AI Designer
Tools: Jira, Source Tree, Git, Miro, Photoshop, Google Docs
Team Size: 6
What I did:
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Responsible for designing, building, iterating and set dressing 7 out of the 14 rooms in this game.
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I was responsible for upkeep of the GDD and LDD.
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I was in charge of programming designing and implementing the 3 enemies in game
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I was in charge of upkeep and maintenance of the bug tracker
Sweet Specter
Engine: Unreal Engine 4
Role: Level Designer
Tools: ClickUp, Source Tree, Git, Miro, Photoshop, Google Docs
Team Size: 4
Project Developement Time: 48 hours
What I did:
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Responsible for designing the library/main level
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Responsible for scripting and implementing candies that spawn different colors and sizes.
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Responsible for designing and implementing light system that moves around the library and switches color
Quest For Valor
Engine: Unreal Engine 4
Role: Level Designer, Scripter
Tools: Source Tree, Git, Miro, Google Docs
Team Size: 1
Project Developement Time: 2 months
What I did:
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Responsible for designing the layout for all playable space in this world
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Responsible for iterating on designs
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Responsible for set dressing the world
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Responsible for scripting and implementing all blueprints and systems in this project
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Designed and implemented three different challenges for players to overcome - Platforming, Puzzle and a boss fight!